It will make the asset compatible with dForce physics.ĭForce Wind Node: Create > New dForce Wind Node. For now, we need to mention them and locate them easily:ĭForce Modifier: Add Dynamic Surface Edit > Object > Geometry > Add dForce Modifier: Dynamic Surface. In addition to these three tabs we have several modifiers that we will see later in which way they help. Important note: In the Simulation Settings, there is a small tab named “ Advanced”: Make sure to choose your graphic card. These weight maps define the dynamic areas and non-dynamic areas within the same object. Tool Settings: This pane includes the tools to add Weight Maps.Surfaces: This pane includes parameters of your cloth, such as color, type of material, etc.Simulation Settings: This pane contains one of the most important settings to run dForce Simulation – may it for the current frame or for whole animations.Here what they mean in detail in a few words:
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